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Good mx sim tracks to learn
Good mx sim tracks to learn









theoretically it is but practically it isnt.I already said that such a wheel doesn't represent properly the feel of an RL wheel and it behaves differently, yet you don't mind using it for car sims. It doesnt feel and look the same as IRL, it doesn't bring proper result in proper amount of time with proper effort spent at the end. Ĭonsidering you have to deal with a gamepad, I guess that is indeed the best choice for now. but AC gives me more feedback visual, audio and control. QuoteGTR1 feel, the physics I like somehow. As for the menus, I can hardly name a sim where I like them anyway

good mx sim tracks to learn

QuoteI liked rfactor but good God those loading times and clunky menusYeah, those loading times are atrocious. And compared to a typical simpit used for cars, a bike seat could be made more easily and would have been more convenient to move around/store as well. I'd go further for a bike seat and pegs, just my way of thinking Agreed on the bike seat with pegs Also thought about making something like that. Quoteeh I like to be fast with controls, and a fullsize steering device wont be suitable for chair gaming. GPX thrustmaster -xbox licensed controllerI see now. What do you think of clamping a set of bars onto the wheel with the proper controls tied to either potentiometers or some MaRS sensors, and an up/down switch for the left foot, while you could still probably use one of the pedals for the rear brake. Maybe that's a sign you should try and make a bike controller out of your wheel? Those pedals are not too great for controlling a bike anyway. QuoteI have a cheap logitech wheel, but pedals died, and don't wanna invest in a thrustmaster wheel right now. Sorry, couldn't quite understand what you meant. Quotecause recently I play with gpx like in gp bikes. Personally, I'm more into rF2 Also, I find WRS bundled with GPB a good sim as well (not so sure about its rally-cross part yet, though) QuoteI firmly compare direct control with assetto corsas handlingWell, I can't say I like the Assetto Corsa's feel. You should have said so sooner I thought almost nobody else used this method and it was doomed. So for example, if your first lap with -learn was all insides and the 2nd all outside and the bot is taking all insides then hits a switch point he will switch to your lap 2 lap and go outside.Quote from: vali_grad on May 13, 2017, 10:25:18 AMĮh, I use that too, but some prefer that delayed control Seriously?. If you go in the editor and select a timing gate there are 2 buttons on the bottom left that say "Set AI Switch Point" and "Clear AI Switch Point" I believe if a timing gate is set as a switch point then at that timing gate the ai will switch to a random different line. I've done little testing so I'm not entirely sure but I believe with the -learn feature if you have an inside and an outside on every corner of your track and you run 2 laps with -learn on and you take all the insides one lap and all the outsides the next then the bots will have 2 choices for each turn. I'm not sure what the default stability setting is but you could set that to default as well so you can only lean as quickly as the ai.

good mx sim tracks to learn

So basically set your shifting to automatic, don't lean forward or back, set all your suspension settings to default, and don't lean too fast/too hard into turns. I've messed around with it myself and I found the best way to teach the bots was to give yourself the same restrictions they have. I'd assume I'm the only person whose used this feature in years.

GOOD MX SIM TRACKS TO LEARN HOW TO

I'm sure my hopes of a good erode moto are unlikely, but at this point I'm just curious about how to train the AI to be fast as possible. Will they try all the lines I rode with -learn on, and then ultimately choose the quickest? The most consistent? Is it all completely random what they choose? It seems like the AI have a pretty tame maximum lean angle, are there certain things I should do while riding that helps them go faster? etc. I'm curious about how the -learn feature works. I've been toying with teaching AI more difficult custom tracks with updated tileinfo / erode settings so I can set the erode lower for motos instead of using a higher and more jagged erode setting by myself. Anybody know if JLV has shared the technicalities of how the AI -learns tracks? I couldn't find anything.









Good mx sim tracks to learn